
Tech Artist
2 weeks ago
Come and join a rapidly expanding mobile games company
Who are we?SuperPlay is a leading gaming company dedicated to creating unforgettable mobile gaming experiences. Founded in 2019 by industry experts from Playtika and Rovio, the company strives to develop innovative and exciting casual games that captivate millions of players worldwide and remain enjoyable for years to come.
Dice Dreams, our flagship game, has become a global sensation and a top-100-grossing hit, while Domino Dreams, our next big success, is also making a significant impact in the industry.
Our Newest Game – A Magical Collaboration with Disney
Released in 2025, Disney Solitaire brings beloved Disney stories and characters to life in an unforgettable gaming experience.
Our team, headquartered in Tel Aviv, is made up of talented, passionate, and ambitious professionals. And the future is even more exciting Want to be part of our journey? Check out the job description below.
What will you do at SuperPlay?Your role as a Technical Artist is to bridge the gap between the art team and the development team, integrate art assets in the game engine and systems, create technical art elements such as effects and scripted animations, and research and develop tools for the project.
This includes:
- Supporting artists and developers during the art integration process
- Validating assets and monitoring feature impact on app performance
- Developing the software and tools required for game production
- Porting finished art to the game engine and ensuring final result meets artistic expectations
- Gatekeeping asset quality and compression by ensuring art assets meet technical requirements, curating file sizes, polygon counts and loading speeds
- Writing custom software specific to the needs of the game
- Researching and overseeing the implementation of rendering techniques
- Resolving graphical and logical issues
- Familiar with the Unity game engine - Must
- Have experience with visual scripting (i.e bolt, blueprint etc) - Advantage
- Have basic or better knowledge in C#
- Strong attention to detail
- A portfolio/demo reel demonstrating experience with particle effects and/or animation
- Familiar with common game systems and game development practices
- Rendering and post-effects experience and a basic understanding of rigging and animation
- Have artistic skills - proportion, color, composition
- Have experience in digital art content creation
- Experienced in using the following software: Unity3D, Photoshop, Git Client / Console
- Have shader development experience (scripting)
- Have experience with Maya or similar 3d authoring tools
None
Requirements
None
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