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Senior UI/UX Designer

3 weeks ago


Berlin Israel CrazyLabs Full time

About the Role

We are opening a Senior UI/UX Designer position focused exclusively on hybrid-casual mobile games. This role is hands-on, fast-paced, and highly creative, requiring someone who can think, design, and execute quickly across multiple game styles in parallel.

This is not a casual-only role—proven hybrid experience is a must

Must-Have Background

  • Senior-level designer with 3–4+ years of experience in hybrid mobile games
  • Strong experience working on live or scalable hybrid-casual titles
  • Background in both UI/UX and 2D Game Art, with art-direction capabilities
  • Experience collaborating closely with product, game designers, and artists
  • AI Art Tools experience / driven to learn and use AI tools daily, where needed and efficient

Responsibilities

  • Own UI/UX design for hybrid-casual mobile games from concept to production
  • Quickly research market trends, competitors, and references
  • Create high-quality UI/UX flows, wireframes, mocks, and final visuals
  • Build and maintain art bibles and visual guidelines
  • Work in parallel on multiple games and styles
  • Produce 2D paint-overs on top of 2D and 3D assets (characters, environments, icons, logos, etc.)
  • Provide clear, constructive feedback to artists and help raise overall quality
  • Mentor and support artists when needed and help manage tasks and art in projects
  • Communicate efficiently, think fast, and self-manage priorities in a dynamic environment

Required Skills

  • Excellent UI/UX sensibility for mobile games
  • Strong 2D art, composition, color, and visual storytelling
  • Ability to adapt quickly to different visual styles
  • Fast, efficient execution without sacrificing quality
  • Strong communication skills and an ownership mindset
  • Highly organized, proactive, and self-driven

Portfolio (Mandatory). Candidates must include a portfolio showcasing:

  • UI/UX work for hybrid mobile games
  • 2D game art & concept art
  • Art direction examples
  • Paint-overs (2D/3D assets)
  • Any additional relevant hybrid-game visuals